Phone: +1(720)473-2031  |   Skype: bjornfrantjorn  |   Email: contact@bjorngustafsson.com

The facts of life…

My goal

Is to create more awesomeness within the digital and interactive sphere. I wan’t to make you click, browse and drop your jaw…

I love communication and digital services, I want to be a user as well as a creator. The one who takes a step back and creates new ways and path for the old as well as for the brand spanking new stuff. I’m still learning a lot everyday in this business, if that wouldn’t be the case, I’d do something else… >> You can download my full CV/resume in pdf format here.

Education

2008 Aug – Present: Hyper Island – Digital Media. (2 years)
2008 Spring: Forsbergs Skola – Evening course in motion graphics design. (12weeks)
2002-2005: Linköpings University – BSc of engineering in Mediacommunications technology. (3 years)
1997-2000: Nösnäs Upper secondary school – Nature and science program. (3 years)

Work

2009 Okt – Present: Crispin Porter + Bogusky – Interactive Creative Intern.
2009 June – When I get a job: Freelance work as interactive creative and web developer.
2007 Mars – 2008 Aug: TeliaSonera Sweden – Acceptance testing customer service software. (Positioned at Logica Sweden).
2006 Nov – 2007 Feb: Strix Television AB – Productions/Set assistant for Swedish TV-show “Från Koja Till Slott”.
Summers 2004-2006: Telia Sverige AB – Customer service for Telephone, Broadband and IPTV customers.
Summers 2003-2004: Telia Sverige AB – 2nd line support for web services on Telia.se.

Other

Course: Understanding Group and Leader, in short UGL, is training in how a group develops and matures over time, what happens in the group during the course of this development and what promotes or inhibits constructive development.

I’ve also spent a week doing a work shadowing assignment at North Kingdom studying their project leaders and work processes.

Latest tweet
BK - Twilight Banner Concepts.

BK – Twilight: Interactive Banner Concepts.

Interactive banner concepts to help Burger King promote the new Twilight “New Moon” motion picture as well as BK Burger Shots and the oppotunity to get some exclusive BK/Twilight merchandise. Collab with my creative partner during fall -09 at CP+B – Fabien Dodard.

My role

Interactive Art Director, ideas and concepts based on the creative brief.

CP+B Holiday Invite Site

CP+B Holiday Invite Site.

The CP+B Holiday Party Invite Site 2009. The site was built to inspire CP+B’ers party costumes. You upload your face to the site and then download your finalized artwork. All the artwork was later shown at the party on projector screens.

My role

Interactive Art Director, initial concept development and technical research. I had some time to look into the Adobe Labs Pixel Bender framework (not used on the site though).

Domino's banners

Domino’s Pizza Turnaround Banners

Banners supporting the Pizza Turnaround campaign for Domino’s. I also designed the site skin for the Domino’s gear over at Zazzle.com/Dominos. Oh Yes I Did =D

My role

Interactive designer at CP+B Boulder, working with the Domino’s team Art Director and Copywriter.

Pleasehire.us

Pleasehire.us: CP+B intern site.

Promotional website built in 36 hours. 24 hours after launching the website on FearlessQA, Pleasehire.us was featured on numerous blogs and had multiple unique visits from the world’s top advertising agencies. Done with Art Director Alexander Kaplan and Copywriter Barry Katz.

My role

Interactive Art Director and developer. >> Visit the site.

NoirEtBlanc

NoirEtBlanc.

An innovative site in collaboration with Victor and Anton from Beckmans reklam och grafisk form school. It’s a brand site for noiretblanc, a swedish couture fashion brand.

My role

Technical advisor and Developer, I worked with PHP, XHTML, CSS and Javascript. Working with random background colors and images was a challenge, but it worked out nicely in the end. Visit the site.

video

Amaze: Physical (IRL) multiplayer Flash game.

The assignment was to create something based on a randomly assigned technical gadget. (Phidgets). We created a physical (IRL) multiplayer flash maze game which mixed huge old school 8-bitcontrols and physical activity.

My role

I started out as Interactive Creative in the startup of the assignment, then continued to be one of two Flash Developers. Combining Flash AS3 and the Phidget Flash library.

Aaaaand yay! You're done scrolling... But if you want to see more, you can go to the full work folder and view all of my work, you'll find it by clicking here. Thank you!