Just a small Flash experiment in the open source FIVe3D library. I messed around with some text and how to make the text flow nicely and 3D-ish. This was the first time I encountered the awesome and lovely tweenmax engine as well.
Interactive banner concepts to help Burger King promote the new Twilight “New Moon” motion picture as well as BK Burger Shots and the oppotunity to get some exclusive BK/Twilight merchandise. Collab with my creative partner during fall -09 at CP+B – Fabien Dodard.
Interactive Art Director, ideas and concepts based on the creative brief.
The CP+B Holiday Party Invite Site 2009. The site was built to inspire CP+B’ers party costumes. You upload your face to the site and then download your finalized artwork. All the artwork was later shown at the party on projector screens.
Interactive Art Director, initial concept development and technical research. I had some time to look into the Adobe Labs Pixel Bender framework (not used on the site though).
Banners supporting the Pizza Turnaround campaign for Domino’s. I also designed the site skin for the Domino’s gear over at Zazzle.com/Dominos. Oh Yes I Did =D
Interactive designer at CP+B Boulder, working with the Domino’s team Art Director and Copywriter.
Promotional website built in 36 hours. 24 hours after launching the website on FearlessQA, Pleasehire.us was featured on numerous blogs and had multiple unique visits from the world’s top advertising agencies. Done with Art Director Alexander Kaplan and Copywriter Barry Katz.
Interactive Art Director and developer. >> Visit the site.
An innovative site in collaboration with Victor and Anton from Beckmans reklam och grafisk form school. It’s a brand site for noiretblanc, a swedish couture fashion brand.
Technical advisor and Developer, I worked with PHP, XHTML, CSS and Javascript. Working with random background colors and images was a challenge, but it worked out nicely in the end. Visit the site.

The assignment was to create something based on a randomly assigned technical gadget. (Phidgets). We created a physical (IRL) multiplayer flash maze game which mixed huge old school 8-bitcontrols and physical activity.
I started out as Interactive Creative in the startup of the assignment, then continued to be one of two Flash Developers. Combining Flash AS3 and the Phidget Flash library.